Behind of Shelldrybox
A juarense video game developer, it's a marvel !!!
Talking seriously. Let's nationalize, and have some context.
A national context
The industry has advanced too much today, to the point that making and releasing some indie title, is within the reach of many. Here in Mexico, we have several studies that focus on it.
To put names. We have efrenstudios, and its launch of trigger runners (of which, its success is null). Similarly, karakulta or any garbage that bears the mark of the negas. In short, there is talent and knowledge in our country, both good and mediocre examples of it.
So the big news is ... It's from Ciudad Juárez.
Now, to the point. Criticize this company. Which was conceived more than four years ago, with the aim of putting the city, in the international sights of the gamer world. With the principle of being young and of Juárez. And so far the good
Be honest, and after investigating your official page, facebook and youtube. You give an idea of what seems like a joke that tries to be taken as serious. Letting go of "creating" video games, it weighs less than having the reflector on top, and dedication as well as importance are going to be anecdotes for conferences or interviews.
Between the bump and the beacon
As the first attempt to make humor to his honor
The carbon game, an indie that drinks in a very exaggerated way of the past. Without passion or dedication in its form and design of levels. Leaving for the floors the greatness of the 8 bits and pixelart, which other products enhance. Like I said before, a bad joke.
Exposed in the same way in his commercial, the cut of the eighties (yes, it has a very bad commercial. A good satire at the time)
Now yes, The Beacon awakening (a new attempt, same lousy model), and the magnificent campaigns to raise funds.
Touching the theme. I remember mighty no.9 and No man sky, both had something (the fame of the past or the great promise), and that worked to collect money (and then it was taken as a scam). But he reached the goal. Financing a project, in both cases, a game.
But with Sheldrybox it's different.
The first campaign is focused on financing the company itself, instead of the project (which does not go half of the development, being ironic, having three years in it). The second campaign was a bit more grounded. Both of them had a terrible administration, hoping that beyond the joke, the donors did a miracle to the charity (it makes me so strange that "we are young and it is a project of juárez, look for financing the world for his star game). This company goes to the same members, as a second term and something of which seems to be relegated, as to what you are supposed to be. But it fulfills the mission of being a good subject for interviews and conferences.
Beacon, Beyond Awakening
The game is not a great innovation, it should be noted that it has a good art design in the visible stages (the little visible), just as the soundtrack is for decent good. The characters, aesthetically speaking (what you see), do not seem to be memorable. Saved goty (at least)
If someone knows Ori in the blind forest, this follows a narrative and aesthetic line (according to)
The view in 2d, with handy design of each of the elements and animations (needless to say).
Side scroll design with puzzles resolution.
As for history; Is easy, link wakes up on an unknown and dream island. Wait, the prota is not that.
Well, you must find the reason why you're there, with the company of a kawaii mutt. And that's it.
Behind the Awakening
It is a noble project, and at least in the locality, the company is innovative. It deserves to be taken seriously and especially supported (at least, those who integrate it). I know it can be more than a joke or excuse for interviews and conferences. I know you will soon meet what you are supposed to be.
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